Update notes: finished adding all the bridges, added a link to photos. I will try to format everything to be a bit nicer and/or make a copy at another location that allows for easienicer formatting. As requested by raleighspritely in the other bridges thread, this post is intended to help generally newer riders figure out specifically how to get onto each bridge in each direction, where all most of the exit options go and any other weirdnesses each bridge may have. I'll assume you know roughly where you are and roughly how to get to each bridge. Some are easy to find the entrances for (Burrard), some are weird (Cambie, southbound) and some have entrances a long way from where the cars access (Golden Ears) so if they're super weird I'll try and give you more specifics. Photos from the day showing most of the bridges: https://imgur.com/a/RvTUs0V (missing: 2nd Narrows, KSB, Canada Line, Arthur Liang) And now to talking about crossing bridges! Granville - follow the instructions for Burrard or Cambie If you insist on using the GSB (don't) SB access is easiest via Howe St and NB access at 5th & Granville Burrard Easiest to get onto IMO as the access is right at the ends of the bridge
South Bound: connection is at Pacific & Burrard, SW corner. From Beach Ave your options are up Thurlow from the east end of Sunset Beach or just along Pacific from the west end of Sunset beach
as you get to the south end of the bridge @ Cornwall you can:
go right to Cornwall & Cypress
go straight, across Cornwall
then right onto Yew
more straight to Burrard & First where you can go up Burrard St
left @ Burrard & First towards Granville Island
North Bound: connection is at Cornwall & Burrard. You can also hop on the bike lane easily at 1st & Burrard
as you get to the north end you can:
right to Hornby & Pacific
across Pacific then left onto Pacific towards English Bay
straight & up the hill along Burrard to Drake, Burnaby St, Davie St
Cambie Going southbound on Cambie is super weird to get to unless you're already on Nelson St
South Bound: access is on Nelson St @ Cambie St which downtown is running almost perpendicular to the bridge. If you're coming from the northeast you can connect via Beatty
the main exit will take you to Olympic Village Station
If you cut off early (through the flexibarriers) you can pop up Cambie to go left/right on 7th
If you stay till the station you can hang a hard left at 2nd to cut under the bridge and go to Olympic Village
or cross 2nd and take Heather St south
or continue along 2nd briefly to find yourself on Seaside Bypas
North Bound: access is at Cambie & 2nd by the VPD headquarters on 5th. It's that weird intersection of numbered streets you thought were parallel but also manage to intersect
veer left takes you onto what is technically a pedestrian only way that connects to Pacific Blvd EB, yield to pedestrians.
right takes you onto a hairpin
first right connects you to Cooperage Way/Marinaside and basically the Seawall
second right will take you up a short ramp and connect to the Smithe St bike "lane" which can be used to connect to Pacific WB, Richards or all the way up the hill past Burrard & Smithe
Lion's Gate North Bound:
climb the Causeway through Stanley Park, it's not too bad especially with the "new" fence
do a 1/2 Stanley Park loop and as you go around the right turn at what you'll think is the top of the hill you'll see a road to the left with a gate, take that and turn right when you hit the causeway
watch for the little chicane just before the bridge
descent down the north side of bridge can be a bit rough & bumpy
when you get to the north end stay right and go down the little road
if you go HARD right when it levels out you can connect to
the Spirit Trail east bound
Taylor Way which will take you to Parkgate, hang a left at the mall and you can connect to the trail over to Ambleside
if you go roughly straightl/left it'll connect onto Marine and along to Capilano
once you're back directly under the bridge, there's a ramp up the west side of the bridge going north, take that, it'll open up and hang a hard right to turn to face south
on exit at the pumphouse(?) you can
you'll come across a road to the right, taking it will get you to Park Dr just before Prospect Point
continuing straight takes you along the Causeway and connects onto Georgia ST
hang a 180deg right, then you can either:
cut under the bridge to go back north
go left up a fairly steep, narrow paved path to Prospect Pt
Second Narrows/IronworkersThis is one of the weirdest/awkwardest, particularly at the north end North Bound:
access is at Cambridge & Cassiar. You can connect up via Cassiar from Adanac or Bridgeway St & a small path if you're coming from Portside
as you turn right off Cassiar onto Cambridge take the small path to the left, follow the path down, along and up and it'll take you straight onto the bridge, yield to oncoming people
alternate access is a path off the left side of Fellowes st. It connects closer to the bridge deck but IMO isn't worth taking
as you round the right turn of the ramp you can:
go left at the pedestrian controlled crosswalk and
cross Main to go west to Phibbs, A&W etc
hard left onto the bike path parallel to Main and connect to the WB bike path on Barrow st
go straight and connect to Dollarton, Old Dollarton
left on Old Dollarton then onto Riverside or Seymour River can be used for getting to Seymour Parkway, right goes up to Seymour, left can connect to Cap U
straight on Dollarton can be used for going out to Deep Cove
South Bound Access is here basically across from Phibbs. Many ways to get to it, but you've gotta get to that spot to go south. Exiting: takes you down through the trees, watch for the pair of switchbacks. You'll end up at the bottom of Skeena St.
right takes you onto the Portside bike route
left takes you up Skeena through the tunnel
turn right across the crosswalk as you exit the tunnel takes you onto the path you may have used for getting onto the bridge NB, go left to connect back to Cassiar
continue up the hill gets you to Skeena & Cambridge
it's 6 of One, Half a Dozen of the other if you're going south
Arthur Laing I regard this as an "experts only" type bridge that I wouldn't recommend to anyone not comfortable with riding in fairly close proximity to cars. There's no separated lane and just a narrow shoulder. That said, I don't feel unsafe on this bridge for some reason, but that might just be from riding it a bunch and being used to riding next to cars. Anyways, onto how to get on/off: Southbound: access is via the car ramp at where Marine & Granville all come together in a 6 lane clusterfuck that was meant to be the highway through Vancouver. Normally I access coming off NW Marine, onto the clusterfuck, pick up speed down the hill and (with a lot of shoulder checking) get across the right most lane onto the ramp. Go up the ramp and stick to the right. Exiting: things get dicey/exciting. You'll be crossing roads at speed so be shoulder checking.
Just before the car exit (and right before the overpass) you can dive right onto a pathway
going right, then right again is probably easiest for most connections here
this path can be used to go around McArthurGlen and connect to Grauer Rd and then onto Templeton to Iona
take it to connect to Airport Rd and the bit of mess of trails and eventuall down to Russ Baker Way
1st Car Right: Russ Baker Way, takes you around an off-ramp, will take you SB and connects to No2 Rd
cross Russ Baker exit (watch for cars exiting), keep going along, you can go right on Templeton and go out to Iona Beach
North Bound: you can either access off the paths off Airport Rd here or by riding north along Russ Baker Way and basically sticking right and following the signs to Vancouver. Exiting: again a bit dicey with some potential lane crossing
Sticking right takes you left and onto Marine WB/Granville
If it's not too busy and/or you brought your sprinter legs, you can hammer and cross lanes to go left at the first light and connect onto Marine
If not, carefully get to the right and make your way up to cross at the same light.
crossing over (carefully) to the left ramp will take you right and onto Marine EB. You can take your first right and go down Oak St, left on Kent Ave S and eventually connect to Cambie St. I don't know if I've taken this route more than once or twice so YMMV.
Pitt River This is one of the nicest crossings. All the recently built (or updated) bridges are really, really nice once you're on the deck (Pitt River, Port Mann, Golden Ears + Ironworkers post update). The cycle/pedestrian lane is on the north side of the span and is nice and wide. Access on the west end requires crossing Belfast Ave/Fremont Connector that loops under the bridge. Since access is all for the one side crossing my instructions are written for West->East travel but basically just do them in reverse for East->West. Coming from NW (Trabouley Poco Trail/Deboville Slough), you do a couple zigzags and hairpins and crossing Belfast St but you can see your target the whole time so this bridge is honestly one of the easiest to get onto. Coming from the SW, you go under the bridge parallel to the Fremont Connector then see the access to your left. If you were to keep going on the path instead you'd eventually end up at Deboville Slough. East end of the bridge drops you in Pitt Meadows. As you exit (eastbound) you can immediately do 180deg turn left to get onto the trails. Another left at the river to go south, north and you can make your way out to Pitt Lake on the trails. To access the trail parallel to, and on the south side of, Lougheed Highway take the left at the river then left again at Ferryslip Rd. If you go straight Old Dewdney Trunk Rd is a pretty nice ride towards Maple Ridge. Golden Ears Alright, this one is possibly the most difficult unless you know exactly where to go, partly because they're a long way along the bridge from where cars access. The Southbound Access is at 113B & Airport Way (Maple Ridge/Pitt Meadows). The northbound access is at 100A Ave & 201St (Langley) Southbound
You can access the SB access either from Airport Way (coming from the west) or along Maple Meadows Way (coming from the north by Meadowcentre mall). If you're coming from the north or east you go west at the 113B roundabout, cross the road, then left at the second roundabout and hop into the bike lane. If you're coming from the east hang a right at the roundabout and hop into the bike lane.
The SB exit involves a rather fun ramp down and drops you in an industrial area. Unless you're going east, my recommendation is work your way west until you get to 98A & 192, cross to the far side then hop on the GoldenEars Greenway.
Northbound Access is at 100A Ave & 201St. You go up the multilevel round ramp. Your exit will basically be the aforementioned 113B roundabout, you can go straight through it to get onto Maple Meadows Way towards the mall, right will change into 203St as it turns north or go left and west towards the airport. Canada Line Bridge This one is on the side of the Canada Line bridge section between Marine & Cambie Station & Bridgeport Station. North connection is on Kent Ave S @ Cambie. However you have to go east from Kent Ave N & Cambie to turn south to get onto Kent Ave S and access the ramp. If you're coming down Cambie, hang a right on Kent Ave N. South Connection is at River Road and Van Horne Way. If you're going North then east, my recommendation is take Cambie north, then cut east at 59th. Kent Ave N between Cambie and Ontario sucks butt and cars are frequently impatient assholes on that section (it's also rough, needs a repave and has a lot of rail tracks). If you're going north then west you can go west on Kent Ave N and then right on Heather before climbing a bit and taking the westbound route of your choice. If you're just going north then Cambie, Ontario & Heather are all pretty good choices with Ontario & Heather being quieter. I can't remember how all of Heather's crossings are since I haven't ridden it past 59th in years. If you're going South, you can go:
west along River Rd towards the casino & Bridgeport Station
continue SW around the clusterfucks that are Bridgeport Rd, SeaIsland Way and you can return to River Rd and hop onto a gravel trail that you can take pretty much all the way to Steveston
south on Van Horne way to eventually connect onto Garden City Way. This route is about 95% bike lane but theres a one or two spots where taking the sidewalk is unfortunately the prudent choice (I think the south side of Sea Island Way for ~50m) before the bike lane reappears.
east on River Rd towards Shell Rd. If you take Shell Rd far enough south there's a gravel trail that you can use to get to Hammersmith Gate, Horseshoe Way and across to Rice Mill Rd where you can find the Massey Tunnel Shuttle (this is my quiet route to the ferry, my fast route is to hammer south on No5)
Formatting is becoming a pain because this is getting long. Sorry! Port Mann This one is like the Pitt River Bridge in that the pedestrian/bike path is only on the north/east side of the bridge deck. West access is where the Port Mann passes over United Boulevard and where Unite intersects the Mary Hill Bypass offramps. If you're coming off the bridge you can go south/west on United and eventually work your way over towards Braid Station. If you go east on the Mary Hill Bypass you can connect to the Traboulay PoCo trail, Argue St and work your way up to the Pitt River bridge. There's also a mess of trails in and around Colony Farm but you're on your own for that :) East access is a ways up a pretty decent hill at 152st/112Ave by Dogwood Campgrounds. If you're going north/west, the signage is good. Just don't take the overpass over the highway. How you get to 152/112...up to you. It's a big grid! Alex Fraser Ok, this one is another bit of a mess in terms of access. I don't think this one is technically unidirectional like the others, but I recommend riding the same way as cars are travelling and this guide will be based on that. Careful on the deck, there's a bunch of spots where you have to dodge the bases of signs and other spots where the path just shifts left/right. Southbound: You've made it over the Queensborough or come in from Richmond. You've made it onto the Annacis Channel bridge and are approaching Annacis island. You'll see a bus-stop on an island, you want to get there (if not busy, drop the curb & cut across, otherwise there's a crosswalk to use), take the crosswalk that goes parallel to the bus-only section of intersection, onto the sidewalk on the far-far side and then left and you'll see the path onto the bridge. You'll get dropped off with the choice of left or right. Left takes you towards HWY17, River Rd which are the two options for getting to the ferry (take River, it's quieter and only marginally slower). Right will take you under the bridge, and after you go past Planet Ice you can go left towards River Rd east, right-then-right to get onto Nordel north/east or just right for the Delta-South Surrey Greenway. If you're trying to get to South Surrey, go as if you're going up Nordel, get over the overpass, then take the trail that cuts back to the right. This is the North Delta Greenway and is superior to the DSS Greenway in basically every way including being WAY smoother (I ride it on my carbon road bike on 25mm tires). North Bound: Starting from Planet Ice, take the path up onto the bridge, ride across, question why you're out here and didn't just take the Massey Shuttle to get home faster... At the north end of the bridge, you'll end up next to the Annacis exit ramp. At the end of it, you want to take the small crosswalk onto the island with the bus stop, across Cliveden ave onto the island on the far side, then across another little crosswalk onto the path and hang a left. Stick to this path, you'll go back over the Annacis Channel and find yourself at a zig-zagging ramp. At the bottom of that you have the options of:hard right: path through to Hamilton Highway Park where you can take an overpass towards River Rd left then right: onto Boundary Rd then Dyke rd, you can use this to get over towards Westminster Highway via Fraserwood Way. left then left (generally recommended): take Boundary Rd north. At Boundary & Boyd you can go right to the Queensborough or left onto Westminster Hwy which you can use to get all the way to Richmond or to connect to River Rd Queensborough because New West is at a 45deg angle I'll be using "up/down and top/bottom" for this bridge because it's effectively a hill. Top is 22nd St station end, bottom is Queensborough Landing. The top connection is just below 22nd St Station. If you're coming from 22nd St station just take the bridge down, it'll drop you on Boyd St. Left takes you to QB Landing. Right takes you to...not a lot. It's narrow, you'll probably have to slow down a bunch as you pass people. If you're coming from Market Crossing area or New West (both via Marine Dr) I recommend taking the "up" side of the bridge down because it has about 1% of the traffic the "down" side does. To get to it, the access is the ramp on the "cars up" side of the bridge. Otherwise, you can use the ramp on the "cars down" side to connect to the "down" side. Either way as you're going down, watch for the hairpins at the bottom! If you're going up and heading to downtown New West take the "up" side. Head east along Marine/Stewardson. You can eventually head right down a side street to get to S&O because that's why you're in New West right? If not, you're at S&O now. Best way to get through to the rest of downtown is via the Quay. If you're going up and heading to anywhere else take the "down" side and go all the way to 22nd St Station. Right and past the station connects to 7th Ave across New West. Left you can use to get onto both Marine Dr or Marine Way to go west to Market Crossing, Big Bend, Glenlyon, River District. Straight turns into the BC Parkway and travels under the skytrain past Edmonds, Royal Oak, Metrotown stations. Knight St Recommendation: if you can, keep going west and take the Canada Line Bridge. This bridge was NOT intended for cyclists at all as you're about to learn and this section may get a little rant-y. Northbound:
Access is off Bridgeport. Technically you're not supposed to ride on the roadway, but the sign for that is so late onto the bridge you have to know this in advance unless you want to stop and lift your bike over the concrete barrier.
That said, assuming you knew to get onto the sidewalk somewhere at the start of the on-ramp before the barrier begins (it starts at a crosswalk and there's no curb cut), you'll be riding on a pretty narrow sidewalk with barriers both sides. It's rough.
You'll eventually get to an off-ramp, this is Mitchell Island. You'll need to take the crosswalk across to the left. The cut in the barrier is super narrow. Cross the island, drop the curb (again no curb cut) and cross to the next section of sidewalk. Continue north.
Next spot you'll get to gives the option of a crosswalk to the left, riding straight into a post in the middle of the path, or dodging the post and continuing straight/veering right. Go right, this takes you down to Marine Dr.
At Marine you'll find signs pointing to the Kent, Inverness & Borden bike routes
Kent involves following the path to the right and taking your first right
Inverness involves taking the couple crosswalks and getting across Marine, going under the KSB overpass, hop back on the sidewalk after the bridge and follow the signs up to Inverness
Borden I've never done, but I think involves getting across Marine, then taking the sidewalk east to the first street north
Rating 8.7/10 www.singlev.com 5232 Irmin St Burnaby Mon - Fri: 9am-6pm Sat - Sun: 10am-6pm Note: If you want to see all the pictures, maps and whatever else you can read the sexier version of this here: https://www.vancouvercoffeesnob.com/burnaby/single-v-coffee/ Single V Coffee I'll be honest, I don’t really know what South Burnaby is. I once made the mistake of going to Metrotown only to find it’s the Canadian equivalent of a Vegas Casino – once you’re in there’s no bloody way out of the place. I’m pretty sure it’s the bastard love child of an MC Escher painting and the 1980’s movie Labyrinth. RIP Bowie. After several minutes in the fetal position, I ended up having to ask a grown up to help find an exit, lest I burst into tears. I honestly don’t know how you Burnabarbarians tolerate that place. So when I heard there was a new coffee shop that had opened even more south of there I may or may not have not spent some more time in the fetal position. Good news though, I braved the nightmare that is rush hour Kingsway, to visit Single V Coffee; Burnaby’s incredible new coffee shop. Coffee Single V Coffee are the only coffee shop in BC that exclusively serves Cat and Cloud coffee, all the way from California. (Side note, Cat and Cloud are currently being sued by Catterpiller diggers, in the stupidest lawsuit of the century). They’re almost certainly going to catch some flak from not choosing a local roaster, but I’ll leave that aside and tell you about the taste instead. Latte Price – $5 Beans – Cat and Cloud “The Answer” The beans are the standard espresso roast from Cat and Cloud, highlighting some caramel notes. A teeny tiny bit of fruit from the Yirgacheffe beans in the blend added a lighter taste. The whole thing was a delicious caramel and honey, smooth and silky experience. Outstanding. Cappuccino Price – $5 Beans – Cat and Cloud “The Answer” Here we go!! This was getting much more towards my end of the strength spectrum as the rich espresso flavours really shone through the milk with this drink. Complex honeycomb and caramel notes with a chocolate finish, this was definitely my kind of cappuccino. They serve it latte-style with expertly steamed milk. Pour Over Price- $5 Beans – Cat and Cloud Keyna Cat and Cloud have a focus on more accessible coffee, so this came in at about a medium roast level rather than a high acid fruity light roast. That being said, even when this was piping hot, it was really juicy and fruity. As it cooled it mellowed out in a big way, allowing the more toasty flavours to come out. I’d say this is a bang on example of a mid-range coffee that will please those that like the lighter stuff all the way to those that are graduating from the chain coffee style dark roasts. It’s going to be perfect for the demographic in the area. In addition to the above, you can also get assorted teas as well as buy bags of beans to take home. Food Single V is focused mainly on coffee, so whilst their food items are fairly limited, they were really tasty. Roast Beef Sandwich Price – $7 OK, OK I know this doesn’t look especially fancy, but let me tell you, this was quite simply a truly outstanding example of a simple beef sandwich. Supremely tender meat, rich melted swiss cheese and Japanese mayo, wrapped in light fluffy bread in a triple layer stack. The pictures don’t do the taste justice, just trust uncle Vancouver Coffee Snob, you should give this a try! Cranberry Scone Price – $3 I took this one home, slathered it in salty butter and it was a delight. Soft and crumbly but very buttery (even without the pound of butter I added). The cranberries were tart and balanced out the sweetness. Venue White walls, natural wood and leather adorn this place. Not leather in that kind of way you kinky bugger, weathered brown leather seats and stools. The fixings added a retro feel to the place, mixed with modern aesthetics. It’s a really nice, relaxing place to sit and hang out, with some chilled beats playing (seriously you need to go listen to music from Super Duper, it’s, well, super duper). You know by now that I love a good communal table and Single V Coffee had one right in the middle of the shop. In addition, there were some tables and sofa seating scattered around. The communal table had a wireless phone charging point, which was a nice touch. I’d expect the seating to increase in the future as they inevitably get more and more popular. I’ve seen it a million times – ‘less is more’ gets superseded by demand. It’s a great problem to have and I’m sure it’ll happen soon! Bathrooms The single bathroom at Single V Coffee is clean, spacious and nicely designed. The mirror is an especially interesting part of the room, as it’s pretty bloody fancy! Location I’m torn – on one hand, it’s South Burnaby and it scares me. On the other hand, it’s got heaps of parking, all free, a bunch of buses that stop by and a Skytrain station (Royal Oak) about a 5 min walk away. Staff I was fortunate enough to get talking to the owner, Jason, and his brother, Ben. They were both extremely friendly, letting me go behind the bar to take all sorts of close up photos. They know their products inside out and are very passionate about coffee. I felt fully at home despite the fact I was almost certainly annoying them with my incessant questions about coffee! Conclusion Look, I know I was pretty tame in this review but I was worried about being sarcastic to people from South Burnaby. Honestly, they scare me a little. This is because I’m a soft Brit and people from that part of town are considerably tougher than my doughy exterior. Hopefully, they’ll become less terrifying of a horde, now that they have Single V Coffee in their hood. In this snobs opinion, Single V is one of the most exciting coffee shops for a huge distance so they can’t be anything other than successful. It’s exciting to see Gastown quality shops appearing in such distant lands to my house, as it only strengthens the overall coffee scene. OK enough reading, get out there and at least try their sandwiches!
With the remaster of Burnout Paradise release soon and worked on by Criterion and Stellar Entertainment (see Paul Ross for details on that company) I thought it might be fun to make a thread and track down the devs. If you want some additional reading about Burnout, Three Fields released a history about how it started in January. For a quick summary, Criterion was originally a 3d graphics rendering technology company owned by Canon. It was spun out and became the “modern” Criterion Games in 1999/2000. In 2004 it was purchased by EA. Most info/quotes are from company websites and LinkedIn. Now, this thread is long enough already, so let’s get started (this thread is long enough that I’ll have to go into the comments to finish the thread. Fiona Sperry worked as EA Criterion Studio GM. Sperry helped form the modern Criterion Games and previously worked at McGraw-Hill. In 2014 she left and co-founded Three Fields Entertainment. Alex Ward worked as creative director. Ward helped form the modern Criterion Games and previously worked at Acclaim. He continued to work at Criterion until 2014 (including a unreleased game codenamed “Adventure”) when he co-founded Three Fields Entertainment. Peter Hawley worked as executive producer. Hawley previously worked at companies including Lionhead (where he was one of the first employees) and Sony. He joined Criterion in late 2005 and in 2009 became vice president of product development at EA. In 2010 he joined Crowdstar before co-founding Red Robot Labs in 2011, where he worked at CPO and later CEO until 2014. He next joined Zynga before coming CEO of Telltale Games in September 2017. Craig Sullivan worked as lead designer. Sullivan joined Criterion in 1997 and was the first game designer for the studio. He previously worked at Millenium Interactive as a designetester. In 2009 he became creative director at the company before joining Ghost Games in 2013. Sullivan left Ghost Games at the end of 2016, and in May 2017 joined Amazon. Jon Lawrence worked as senior development director. Lawrence joined EA in 1998 and worked on series including Harry Potter, F1 and Black. In 2012 Lawrence left to work at Sky before returning to EA shortly in 2013. Later that year Lawrence joined Microsoft as development director, and worked on Warface. In 2015 he joined Natural Motion before joining Digit Game Studios in 2017 as director of production. Steve Uphill worked as art director. Uphill previously worked at Kuju Entertainment before joining Criterion in 2002. In 2008 Uphill left Criterion and joined Black Rock Studio to work as art director on Split/Second. In 2011 he co-founded ShortRound Games where he worked as art director. In 2016 Uphill returned to Criterion and is currently studio art director. Stephen Root worked as audio director. Root worked at Acclaim for five years as head of audio before joining Criterion in 2000. In 2008 Root left Criterion and joined Codemasters, where he is currently VP of development creative services. Olly Read worked as a technical director. Read joined Criterion in 1999 and worked at the company until 2011. In 2012 Read started work as a “game programming ninja” at Escapist Games. Paul Ross worked as a technical director. Ross joined Criterion in 1996 and worked as CTO before leaving in 2014. He next worked at Three Fields Entertainment before leaving in 2016. Ross next founded Stellar Entertainment in 2016, which is making Burnout Paradise Remastered. Pete Lake worked as a producer. Lake worked as an artist for early Criterion games before starting production on Paradise. In 2010 Lake worked as a producer for Harry Potter and The Sims. In 2013 he returned to Criterion. San Shepherd worked as a producer. Shepherd previously worked at EA and Pyro Studios before rejoining EA in 2006. Near the end of 2008 Shepherd left and in 2009 joined Zero Point Software as a board member. At the same time, Shepherd co-founded Escapist Games and became director for European Construction Company. Since 1990 Shepherd has also been director of Citilet Booking, and in 1997 founded The Copenhagen Post, where he worked as CEO for five years. He also produced weekly music shows for Danish TV in the 90s. Matt Webster worked as a producer. Webster joined EA in 1990 and worked on games including Syndicate, Theme Park and Populous II. He also created the initial concept for the first Fifa game and associate produced the game. After EA purchased Criterion Webster joined the company as producer. In 2013 he became GM of Criterion. Hamish Young worked as a producer. Young joined Criterion in 1999 and had worked as a technical director and a lead programmer on previous Burnout games. Young continued to work at Criterion until 2013, when he joined Avalanche Studios (for quick reference this is the Just Cause studio, not the Disney Infinity one) where he works as a designer. Steve Cuss worked as a development manager. Cuss worked at IBM and Intelligent Games before joining EA in 2003. Since 2005 Cuss has worked as a producer for Criterion. Helen King worked as a development manager. King joined Criterion in 2006 but left in 2009 and joined Codemasters, where they worked on Bodycount. After leaving in 2011 King joined Deepmind in 2012, which was later bought by Google. Radek Majder worked as a development manager. Majder previously worked at companies like Plastic Wax, Forte Studios and Perception before joining EA in 2006. Majder worked as development director at EA until 2013. In 2014 they joined BBC where they worked until 2017. They are currently head of development management at Mclaren Applied Technology. Alan McDairmant worked as a development manager. McDairmant previously worked at Inner Workings, Data Design & Artwork, Red Lemon Studios and Visual Science before joining Criterion in 2005. McDairmant continues to work at EA/Criterion and most recently has worked as a director of product development/studio leadership on games such as Battlefront 2, Battlefield 1 and Need for Speed. Dan McDonald worked as a development manager. McDonald previously worked in QA on series like Burnout, Harry Potter and Populous. McDonald did interviews for Burnout Crash and seemingly left Criterion afterwards. He was credited as a production manager for Until Dawn in 2015. Sheri Patterson worked as a development manager. Patterson previously worked at Pixar (on the Incredibles, Finding Nemo and Boundin’), Blue Sky and Charlex before joining Criterion in 2006. In 2008 she left and worked as a producer for various companies including DreamWorks and Disney (on Frozen). Patterson also worked with companies including Apple, Google and Land Rover. Cath Schell worked as production coordinator. Schell first appeared in Criterion credits in 2002, and is still with the company. She posts a lot of mushrooms. Charnjit Bansi worked as a designer. Bansi previously worked at Codemasters before joining Criterion in 2005. In 2009 Bansi joined Bizarre Creations as a/the game director (Activision doesn’t tend to give detailed credits so I can’t tell if Bansi was the only person with the role). After consulting for a month in 2011 at Neversoft Bansi joined Sledgehammer Games as a/the development director. Richard Bunn worked as a designer. Bunn previously worked in QA at Sony and as a level designer at Argonaut before joining Criterion in 2004. Bunn worked on the design of the “open-world traffic system, vehicle A.I. behaviours and the Crash Mode gameplay,” for the game. After leaving Criterion in 2007 Bunn rejoined Sony where he worked for three years on the original version of Until Dawn and the canceled Eight Days. After leaving in 2011, Bunn has worked at Mindshapes, Nice Touch and most recently Aceviral. Matt Follett worked as a designer. Follett joined EA in 1999 working in QA and design. He joined Criterion in 2008 after working on previous Burnout games, and worked on algorithms and scripting for Paradise along with the PC version. Follett later became a lead at Criterion before leaving in 2014. Since then he has worked for Boss Alien. Paul Glancey worked as a designer. Glancey previously worked as an editor for games magazines in the late 80s/early 90s before joining Eidos in 1998. He joined EA in 2000 before leaving in 2008. He next worked as design director on Split/Second before joining Ubisoft in 2010. In 2012 Glancey returned to Criterion. Tommy Hudson worked as a designer. Hudson joined Criterion in 2005 and worked at the company until the end of 2010. Hudson next joined DICE where they worked on Battlefield. In 2013 Hudson joined Remedy and worked on Quantum Break. They are currently lead designer on a new game at Remedy. Oliver Reid-Smith worked as a designer. Reid-Smith joined Criterion in 2004 before leaving in 2010. They worked as a lead designer on Split/Second before becoming a freelance consultant in 2012. Reid-Smith has worked on games including The Room, Disney Infinity and Blackwood Crossing. Steve Watt worked as a designer. Watt joined EA in 2004 and worked as lead online designer. In 2008 Watt left and joined Codemasters where they worked as lead designer. After the closure of the Guildford studio in 2011, Watt did some freelance in 2012. Later that year, Watt joined Microsoft. Ben Earnshaw worked as a level designer. Earnshaw worked on AI and planned race routes for the game, before leaving at the end of 2007. He next joined Dark Energy Digital as a designer on Hydrophobia. In 2010 Earnshaw left the gaming industry and joined his family’s woodworking company. Mata Haggis worked as a level designer. Haggis previously worked at Channel 4 and MTV before joining Criterion for 2007. Haggis worked on building the world and make it seem believable. In 2008 he joined Rebellion where he worked as a designer on Alien vs Predator and PDC World Championship Darts Pro Tour. After leaving Rebellion in 2010 Haggis lectured at NHTV for five years before becoming a professor. From 2013 to 2016 he worked with Sassybot freelance, and since 2000 has worked as a game designer with Matazone. Dave Sage worked as a level designer. Sage joined Criterion in 2007 after short work lecturing. In 2008 Sage left and joined Codemasters, where he worked until 2011. Since then Sage has worked for various groups teaching, and currently is general manager of a cafe/bicycling company. Jason RM Smith worked as associate CG supervisor. Smith joined EA in 1998 and worked at Bullfrog and EA UK before joining Criterion. At the end of 2007 Smith left and joined Lucasarts where he worked on The Force Unleashed, 1313 and other games. When Lucasarts closed Smith co-founded Soma Play where he worked until 2017. He currently is a creative consultant. Richard Franke worked as a lead artist. Franke worked as an artist for Scavenger and Mucky Foot before joining EA in 2002. At the end of year Franke joined Criterion, where he worked until 2012. After leaving Franke founded Magic Notion where he has made games and worked as a contract artist for Media Molecule. Mark Hamilton worked as a lead artist. In 2008 Hamilton left Criterion and co-founded Fireproof Games. John Lewis worked as a lead artist. Lewis worked as an artist at ICE, DA Group and Bits Studios before joining Criterion in 2005. In 2012 Lewis left and joined Codemasters. Lewis is currently art director at the studio. James Lipscomb worked as a lead artist. Lipscomb worked at Line One, Red Hot Chilli and Orange Crush before joining EA in 2002. In 2009 Lipscomb left and joined Disney where he worked on Split/Second. At the end of 2011 Lipscomb joined Lucasarts where he worked until the company’s closure. After that he worked at Rumble, Gaia Interactive and Linekong working in UI and UX. He is currently director of UX at pocket gems. Neil Manners worked as a lead artist. Manners seems to have joined Criterion in the mid-90s. He seems to still be at EA, last working as a senior animator on Need for Speed Payback. Barry Meade worked as a lead artist. Meade joined the studio in 2003 after working at PCSL, Bullfrog, Scavenger, Negative Productions, Mucky Foot and Iguana. Meade worked mostly on the lighting for Paradise. In 2008 Meade left Criterion and helped found Fireproof Games, where he currently works. Yuta Nakamura worked as a lead artist. Nakamura worked for Video Systems before joining EA in 2001. Nakamura went on to work as a art director on Need for Speed games before joining DICE in 2016. David Rack worked as a lead artist. Rack joined Criterion in 2003 and worked at Criterion until 2008. After leaving Rack co-founded Fireproof Games, where he is currently a lead artist. Damien Rayfield worked as a lead artist. Rayfield worked at Rebellion before joining Criterion in 2004. In 2008 Rayfield left and co-founded Fireproof Games. Roger Schembri worked as a lead artist. Schembri worked as a graphic designer before joining Criterion in 2004. Schembri worked on UI before leaving in 2008 to work as a lead UI artist at Codemasters. At the end of 2010 Schembri left and joined Fireproof Games. Chris Cannon worked as an artist. Cannon joined Criterion in 2005 after animating and storyboarding for various companies. In 2008 Cannon left and co-founded Fireproof Games, where he is a lead designer. Max Cant worked as an artist. Cant joined Criterion in 2005 and worked as an environmental lead. In 2008 Cant left and joined Codemasters as an art director. After leaving Codemasters in 2011, Cant worked for six months at both Koyoki and Vatra Games. At the end of 2012 Cant joined Deepmind, which was later bought by Google. Tony Cartwright worked as an artist. Cartwright “worked for a several game companies, some that he would prefer not to mention, working on titles that he’d also prefer not to mention.” (mostly movie tie-ins) before joining Criterion. In 2008 Cartwright left and co-founded Fireproof Games, where he is currently a lead artist. Ingmar Clarysse worked as an artist. Clarysse worked at Larian and Argonaut before joining EA in 2004 as a VFX artist. In 2008 Clarysse left and joined Rocksteady Games, where he works as lead on VFX on the Arkham series. Will Evans worked as an artist. Evans worked at Teletext before joining Criterion in 2005. In 2009 Evans joined Codemasters before joining Supermassive Games in 2010. After leaving in 2014 and working for 9 months at Rodeo Games, Evans co-founded Playsport Games in 2015. Dave Flynn worked as an artist. Flynn joined the games industry in 1991 working at Storm Education Software. Flynn also worked at Oregan Software, The Automotive Association and Interactive Studios/Blitz Games (including work on Glover) as well as co-founding Paradise Games. In 2003 Flynn joined Criterion before leaving in 2008 and joining Slightly Mad Studios. Nicole Gabriel worked as an artist. Gabriel worked as a 3D modeler for various architecture groups before joining EA in 2005. Gabriel worked on the art for Paradise City before leaving in 2009 to work as a freelance artist. Derek Germain worked as an artist. Germain worked at Bits Studio before joining EA in 2005 as an environmental artist. In 2009 Germain left before joining Slightly Mad Studios as a snr artist. In 2011 Germain left and joined FIreproof Games, where he is a senior artist. Jack Griffin worked as an artist. Griffin joined Criterion in 2005 before moving into management in 2012. Griffin is currently development direction at the company. Ben Hall worked as an artist. Hall joined Criterion in 2005. On Paradise he worked on vehicles and later the environment. Hall moved into world design for later Criterion games before becoming lead. In 2013 Hall moved to Ghost Games for five months before working on Battlefield Hardline as an artist for seven months. In 2014 Hall joined Ubisoft where he worked as a level designer on Assassin’s Creed Syndicate. He is currently working as world director on an unannounced game from Ubisoft Quebec. James Hans worked as an artist. Hans ran Infinite Detail before joining Criterion in 2001. In 2011 Hans became a producer at Criterion before leaving in 2014. Since leaving, Hans has worked as an artist/producer at Natural Motion. Scott Harber worked as an artist. Harber joined Criterion in 2003 and worked as a technical artist on Paradise. In 2013 Harber worked for a year as technical art director on an unannounced EA game before working on Battlefield Hardline. In 2014 Harber left and started Sc0tt Games which he ran for a year before joining Natural Motion as lead technical artist. Young Jin Park worked as an artist. I’m unable to find additional information about what Park did (they are credited on Black and Burnout Dominator, but their Mobygames page is mixed with another person with the same name). Jin Jung worked as an artist. They were last credited with Hot Pursuit, but I’m unable to find any additional information. Quyen Lam worked as an artist. Lam worked shortly at La Paraguas and Axis Animation before joining Criterion in 2005. In 2008 Lam left and joined Ubisoft, where he worked on Driver: San Francisco. After a short three months at Slightly Mad, Lam joined Rockstar as an environmental artist in 2010. Kwok Law worked as an artist. Law previously worked on films and television like Harry Potter before joining Criterion in 2005 as a level artist. In 2008 Law left and joined Doublesix Games, where he was a seniolead artist. In 2012 Law left and joined Born Ready before joining Digicub nine months later. In 2013 he co-founded Polynation Games until 2016, when he founded Massive Kwok. Steve Leney worked as an artist. Leney worked at Mindscape for most of the 90s before joining EA in 1998. In 2008 Leney left and joined Relentless Software, where he worked until 2016. Since leaving Leney has worked as an artist at Make Real. Mikael Mettania worked as an artist. Mettania worked at Atari and Eutechnyx before joining Criterion in 2005. He worked as a senior vehicle artist on Paradise and a world artist on the DLC. In 2013 Mettania moved over to Ghost Games for seven months before joining Natural Motion as art director in 2014. Lyndon Munt worked as an artist. In college, Munt worked on Driv3r before joining Criterion in 2004. In 2010 Munt left and joined Fireproof Games, where he is currently a senior artist. Ben Murch worked as an artist. Murch previously worked at Rebellion before joining Criterion in 2005. In 2007 Murch left and joined Codemasters as a senior artist. In 2010 Murch co-founded Rodeo Games. In 2016 he co-founded Perchang. Adriaan Pottas worked as an artist. Pottas previously worked at Three Blind Mice and Indestructible Productions before joining EA in 2005. In 2009 Pottas left and worked for a year at Ignition London as a senior artist. Since 2010 Pottas has lectured at Southampton Solent University. Richard Thomassen worked as an artist. Thomassen worked at Psygnosis for a year before joining Criterion in 1998. In 2013 Thomassen moved to Ghost Games before returning to Criterion the following year. Marcus Wainwright worked as an artist. Wainwright worked for a year at Rebellion and joined Criterion in 2005. At the end of 2008 Wainwright left and soon joined Codemasters, where he worked until the start of 2012. After a year at Climax Wainwright joined Deepmind in 2013, and is currently a senior technical artist. Chris Walley worked as an artist. Walley previously worked at Revolution Software before joining Criterion in 2001. On Paradise Walley was lead previs artist. In 2008 Walley left and became director at Escapist Games. Sam White worked as an artist. White joined EA in 2005 and worked as a graphic designer and GUI artist. In 2009 White left and joined Supermassive Games as an interface artist. In 2015 White left and became director at Playsport Games. Iain Angus worked as a lead programmer. Angus was an intern at APR Smartlogik before joining Criterion in 2002. In 2011 Angus left and joined VLI before joining Konami in 2013. In 2015 he joined Lionhead until its closure in 2016. He currently works as a development manager at Creative Assembly. Chris Cummings worked as a lead programmer. Cummings previously worked at Eutechnyx before joining Criterion in 2004. In 2009 he left and joined joined Media Molecule. In 2015 Cummings spent a year at Hello Games working as a programmer on No Man’s Sky before joining Happy Robot Games and Future Tech Labs in 2016. Alex Fry worked as a lead programmer. Fry joined Criterion after college and worked on rendering. Sometime in the last few years Fry moved over to EA Guildford and currently works on rendering for Frostbite. If you want to learn more, Fry did an interview with EA Andy Hubbard worked as a lead programmer. Hubbard joined Criterion in 2004 working on physics. In 2008 Hubbard joined Black Rock Studios to work on Split/Second before becoming director of ShortRound in 2011. Mark Huntley worked as a lead programmer. Huntley worked at Bullfrog from 1993 to 2000 before joining EA. After some Harry Potter games Huntley worked on Paradise. At the end of 2010 he left EA and in 2011 joined Codemasters as a lead programmetechnical director on for online. In 2013 he moved to Lionhead where he worked until the company’s closure. Since then he has worked as a technical program manager at Highlight - See Clearly. Steve Lucas worked as a lead programmer. Lucas worked at IBM for around a year before joining Criterion in 1998. In 2013 Lucas moved to Canada and became a technical director at EA. Toby Nelson worked as a lead programmer. I’m unable to find out much info about Nelson. Their first game as part of Criterion was AirBlade and they directed Burnout Crash. Tad Swift worked as a lead programmer. Swift worked for about a decade in programming/consultation before studying games programming in 2003 and 2004. Swift joined Criterion in 2005 as a junior programmer before becoming lead VFX programmer for Black and Paradise. Swift next went into core engine technologies before leaving in 2013 to join Lionhead. Swift worked as a lead programmer for Fable Legends before joining the Microsoft Advanced Technology Group as a senior software engineer. Rajan Tande worked as a lead programmer. Tande joined EA in 1996 and in 1999 became a lead programmer. After two years as technical director for Harry Potter, Tande joined the Burnout team in 2006. After Paradise, Tande moved over to EA Bright Light where he worked until its closure in late 2011. He next moved to Maxis Emeryville in California where he worked until its closure in 2015. Since then, he has been CTO at Magic Fuel Games. John Twigg worked as a lead programmer. Twigg previously worked at EA Black Box before joining Criterion in 2006. Twigg led the design of the audio software for Paradise before leaving in 2008 to joining BNP Paribas. In 2010 he co-founded Crankcase Audio and has worked for a year or so at companies including United Front Games, Snowball (which he co-founded) and Credit Karma. David Addis worked as a programmer. Addis worked at Codemasters for a year before joining EA in 2005. On Paradise Addis worked on the HUD and refactoring the system. In 2008 he left and joined Lionhead where he worked until 2012. Since 2013 he has worked as lead UI programmer at Natural Motion. Since 2010 he has also run ESP Games. Mark Baker worked as a programmer. Baker worked at Sony, Metrowerks, Mucky Foot and Climax before joining Criterion in 2005. Baker worked on tools and workflow for Paradise before leaving in 2008 and joining NCSoft for five months. Later in 2008 he joined Black Rock Studio and worked as a lead programmer on Split/Second. In 2011 Baker joined Mind Candy before returning to EA in 2015 as a technical director for development release engineering. Peter Bliss worked as a programmer. I’m unable to find much information about Bliss but they seem to still be at Criterion. Garry Casey worked as a programmer. Casey joined Criterion in 2006. At some point Casey moved over to Ghost Games and last worked as online lead on Need for Speed Payback. Rob Cowsill worked as a programmer. I’m unable to find much information about Cowsill but it seems like they joined Rebellion in 2009 any maybe currently works at Force Field. Ken Cropper worked as a programmer. Cropper is still at Criterion, and is currently director of engineering. Antony Crowther worked as a programmer. Crowther joined the games industry in 1983 and worked at Aligata Software, Mirror Soft, Mindscape, Gremlin Interactive, Infogrames and Genepool before joining EA in 2004. In 2006 Crowther moved to Criterion for a year before returning to EA. Since 2011 Crowther has worked as a technical consultant at Sumo Digital. Graham Daniell worked as a programmer. I was unable to find much information about Daniell but they seem to be at Rocksteady. Robert Dodd worked as a programmer. Dodd previously worked at Codemasters before joining Criterion in 2005. In 2008 Dodd joined Supermassive before becoming technical director at Fireproof Games in 2011. Jon Evripiotis worked as a programmer. Evripiotis worked at Travellers Tales before joining Criterion in 2005. In 2008 he joined Bloomberg as a software engineer. Martiño Figueroa worked as a programmer. Figueroa joined Criterion in 2005 and worked as an AI and gameplay programmer for Paradise. In 2011 Figueroa left and worked at The Foundry for 10 months before co-founding and becoming director of JFDP Labs in 2012. Since 2015 Figueroa has been director of Madruga Works which released Planetbase. Rich Geldard worked as a programmer. Geldard joined Criterion in in 2005 and is still with the company as technical director. Joseph Goodwin worked as a programmer. Goodwin joined Criterion in 2006 and worked on tools, UI and localization for Paradise. Goodwin is still at Criterion as a software engineer. André Jacobs worked as a programmer. Jacobs previously worked at Fifth Dimensional Technologies, Adreniware, I-Imagine and Climax before joining Criterion in 2006. Jacobs worked on the traffic system for Paradise which was later used in Criterion Need for Speed games. In 2008 he joined Lionhead before joining Bloomberg in 2010. In 2012 Jacobs became lead programmer at Medopad before leaving in 2015 and working a year at ICSA. Since 2010 he has also run Voxel Beast. Matthew Jones worked as a programmer. Jones previously worked at Terabyte and Infogrames/Atari before joining Criterion in 2006. In 2013 Jones left Criterion and worked JFDP Labs on contract while being self employed. In 2015 he joined Microsoft as a senior software engineer in rendering. Ian Lambert worked as a programmer. Lambert is still part of Criterion and works on UI and UX. Ling Lo worked as a programmer. Lo worked out Logica, Coment, Argonaut and Symbian before joining EA in 2005. Lo worked on tools and build for Paradise before moving to Vancouver in 2008 to work with EA Black Box. In 2012 Lo moved to Burnaby and has worked as lead online engineer for the Garden Warfare series. Phil Maguire worked as a programmer. Maguire joined Criterion in 2005 and worked on Freeburn Challenges, Mugshots and Road Rules for Paradise. After working on autolog and multiplayer for Need for Speed games Maguire because technical director of Criterion in 2013. In 2014 he left and help found Three Fields Entertainment. Alex Mole worked as a programmer. Mole joined Criterion in 2005 and was lead online programmer for autolog. Mole is currently technical director of Criterion. In 2016 Mole gave a talk at GDC. Robert Perren worked as a programmer. Perren joined Criterion in 2005 before becoming lead tools and workflow programmer in 2012 at Criterion/Ghost Games. In 2014 he left EA and became technical manager at Falmouth University. Davide Pirola worked as a programmer. Pirola previously worked at companies including Psygnosis, Steel Monkeys and Kuju Entertainment before joining Criterion in 2005. As part of Criterion, Pirola was the self-described “lowest ranked programmer ever.” Here is Pirola’s description of working at Criterion unedited: “My main duty was playing foosball at their mega bar and basically trying to do as little as possible! I mostly succeeded for almost 5 years, my contribution to their games was very minimal, in fact the worst part of every game they made was probably my code, specially crafted in such a way that was a mess to understand and run, credits go where credits due people… I once tried to write some proper code, I remember, it was a Thursday morning, but then I've changed my mind.” Pirola left in 2010 and is currently “Le Grande Fromage” at JFDP labs. Gavin Rouse worked as a programmer. Rouse joined Criterion in 2002 and seems to now be at Ghost Games as a senior software engineer. Andrei Shires worked as a programmer. Shires is still at Criterion and seems to work on front end and UI. Dave Smeathers worked as a programmer. Smeathers joined Criterion in 2006 after being “forced into making video games to pay off his online poker debts.” On Paradise Smeathers worked on coding physics and coding crashes. Smeathers later became physics lead on Need for Speed Most Wanted before leaving Criterion in 2013 to join Fireproof Games. James Smith worked as a programmer. Smith worked at Mentor Graphics before joining Criterion in 2003 as an audio programmer. Smith became lead audio programmer before leaving Criterion in 2007 and moving to Canada to work at Black Box. In 2012 he left and joined The Coalition, where he is lead audio programmer. David Steptoe worked as a programmer. Steptoe joined Criterion in 2002 and later became lead audio programmer. In 2013 he left and joined Escapist Games, before leaving at the end of the year. In 2014 he joined Lionhead where he worked until its closure. Steptoe currently runs Audio Software Development, which he formed in 2016. Alex Thomson worked as a programmer. Thomson previously worked at Rebellion, Elixir and Kuju before joining Criterion in 2006 as a senior software engineer. He has worked as a technical director and lead software engineer in his time at Criterion. Alex Veal worked as a programmer. Veal joined Criterion in 2006 as an online software engineer. In 2014 he left Criterion and helped start Three Fields Entertainment James Warren worked as a programmer. Warren joined Criterion in 2005 as an audio programmer. He currently seems to be at Ghost Games and is audio lead. Tom Williamson worked as a programmer. Williamson previously worked at The Marketing Bureau before joining Criterion in 1999 as a software engineer. In 2011 he left Criterion and the following year became director at JFDP Labs, where he worked until 2017. In 2012 he also started a company called Threeshinyapples Limited. Ben Woodhouse worked as a programmer. Woodhouse joined Criterion in 2005 as a graphics programmer. On the Paradise engine, Woodhouse worked on “lighting, shadows, occlusion culling, frustum culling, scene management, and various low-level CPU/SPU jobs used in the rendering pipeline.” At the end of 2009 he left Criterion and joined Lionhead as lead engine programmer. After the closure of Lionhead, he joined Epic where he is currently lead console programmer. Chris Hegstrom worked as audio lead. Hegstrom previously worked at Stormfront Studios and Lucasarts before joining Criterion in 2005. At the end of 2007 Hegstrom left and joined Sony where he worked on God of War. In 2010 he joined Microsoft as audio director before leaving in 2015 and starting Symmetry Audio. In 2016 he joined Technicolor before joining Amazon in September 2017. Steve Emney worked as an audio designer. Emney was previously self employed before joining Criterion in 2004. He became audio director at Criterion before joining Disney to work on Split/Second in 2009. After the closure of Black Rock Emney became director of TRC Family Entertainment in 2012 where he worked until 2014. Since 2014 he has worked for eMotion in Sound and since 2015 has worked for The Trailerfarm. Lewis James worked as an audio designer. James joined Criterion in 2005. In 2008 he moved to EA Montreal until 2011, when he moved to Guerrilla Games. At the end of 2013 he left and became director of Improbable until 2015, when he joined La Indiana Sound. Zsolt Marx worked as an audio designer. Marx previously worked at Rockstar Vienna before joining Criterion in 2005. In 2008 he started to work on other EA games before leaving the company in 2010 after working on Harry Potter and the Deathly Hallows. Since 2012 he has worked as a producer and lead programmer at Noizoo Games. Thomas Belmont worked as an additional producer. Belmont previously worked at Ubisoft (first in QA and later as a designer and producer) and Eliad Technologies before joining Criterion in 2006. In 2011 he moved to Vancouver to work on other EA games before leaving in 2014 and becoming a producer for online technologies at Ubisoft. Nick Channon worked as an additional producer. Channon joined EA in 1996 in Vancouver before moving to the UK in 2000 and joining Criterion in 2006. In 2008 he moved back to Vancouver and is currently senior director of business development at EA. Neil Kaminski worked as an additional producer. Kaminski previously worked at companies including Bullfrog, Pure and Argonaut before joining Criterion in 2005 as a lead artist. In 2006 he became a producer before leaving in 2008 to become studio art manager at Codemasters in 2008. In 2011 he left and joined Escapist Games before joining Pixel Heroes in 2013. After leaving in 2016, he joined CCP in 2017. Emily Newton Dunn worked as an additional producer. Dunn previously worked in PR for various companies before joining Criterion in 2005 as a producer. In 2007 Dunn moved to EA and became a game designer before becoming lead game designer at Playfish in 2011. In 2013 she left and after being after a few companies for a few months Dunn joined Another Place in 2014. In 2017 she left and after seven months at Playdiation joined Media Molecule in January 2018 as a consultant system designer. Anja Haman worked on additional support. Haman previously worked at Radical before joining EA in 2005. In 2007 she left before joining Black Box in 2009-2011. From 2012-2015 Haman worked at Work at Play and has been part of Microsoft since the end of 2017. Since 2000 she has worked as president of Haman Consulting. Maëlenn Lumineau worked on additional support. Lumineau worked as a translator before joining EA in 2000. In 2007 she joined Criterion as as operations manager before leaving in 2013 and joining Ubisoft as a producer. Adrian Selby worked on additional support. Selby joined Criterion in 2002 as a producer before leaving in 2009 and becoming a producer at Disney. After 2011 Selby worked at some non-video game companies like BP before joining Boss Alien in 2015. Harvey Wheaton worked on additional support. Wheaton previously worked at companies including JPMorgan Chase before joining EA in 2003. In 2007 and 2008 he was COO/director of product development at Criterion before joining Supermassive in 2008 as their studio director. At the end of 2013 he left and, after working as a consultant for over a year, joined Codeclan in 2015. In 2017 he became executive producer at Natural Motion. Graeme Williams worked on additional support. Williams worked at Virtuality, Psygnosis and Rebellion before joining Criterion in 2002 as head of product management. In 2004 he became development director before leaving in 2008. After five months at Supermassive Williams joined VIrtual Toys where he worked until 2011. He next joined Digital Chocolate before joining Ubisoft in 2013. From 2014-2016 he worked at Guerrilla before taking a break and joining Virtually Live in 2017. Paul Dibden worked as an additional artist. Dibden joined EA in 2005 as a graduate artist before eventually becoming a development director. In 2013 he left and co-founded Milkcap before joining Splash Damage in 2015 as a producer. John Humphries worked as an additional artist. Humphries previously worked at Bubball before joining EA in 2005. In 2008 Humphries left and joined Realtime Worlds as a lead environmental artist. In 2010 he founded Onyx Digital. Vincent Jenkins worked as an additional artist. Jenkins joined EA in 2006 as a concept artist before joining Codemasters in 2008, where he worked until 2011. Jenkins has mostly worked as an artist for films, including Rogue One, Game of Thrones and Casino Royale. He last worked on concept art for Solo. Rasmus Jorgensen worked as an additional artist. Jorgensen joined EA in 2000 as a concept artist before leaving in 2007 to join Codemasters. In 2010 Jorgensen left and spent about a year at Leading Light, Double Negative and Ghost A/S before joining IO in 2014. Jason Lord worked as an additional artist. Lord joined EA in 1993 and worked as a video director until 2012. In 2012 Lord started Liquid Crimson, which has worked with companies including Square Enix, Supermassive, Hello Games, Microsoft, IGN and Capcom. Osman Nazlivatan worked as an additional artist. Nazlivatan previously worked freelance and at Argonaut before joining EA in 2004 as a technical artist. In 2007 Nazlivatan left, and after months freelance at Big Head, joined Hotch Potch as lead artist/director. In 2011 Nazlivatan left and after under a year at both Natural Motion and Sony joined King in 2014. In 2016 Nazlivatan left King but I’m unable to find what they’ve done after. Edit: Nazlivatan is still at King Justin Rae worked as an additional artist. Rae joined EA in 1996 and was lead artist on F.A. Premier Manager games. In 2008 Rae left and became director of art at Supermassive before starting his own company, Studio 96, in 2016. Peter Reeve worked as an additional artist. Reeve previously worked at a few different companies before joining EA in 2004 as a video editor. In 2008 Reeve joined Black Rock before freelance in 2009 and working with companies including EA and Crytek. He currently works at RMV Productions. Dean Stolpmann worked as an additional artist. Stolpmann worked as an artist at companies including Frontier and Sony before joining Criterion/EA in 2005. In 2007 Stolpmann joined Outso and Codemasters before joining Supermassive as art director in 2010. Stolpmann joined Gameloft shortly after before becoming head 3D tutor at South Seas Film & TV school in 2013. Avril Lavigne sang the song “Girlfriend” which was featured in the game. The song released in 2007 and the music video has been viewed over 400 million times. Lavigne also recorded the chorus of the song in 8 different languages.The song also got another version with Lil Mama.
[BCLC] $30 of free promotional play at Vancouver area Casinos
Expiry: April 30, 2020 Retailer: BCLC $30 of promotional play credit at Vancouver area Casinos I have found 3 different coupons from facebook ads, each is good for $10 in free play at the following casinos in the Vancouver, BC area: Cascades Casino Langley Elements Casino Surrey (Cloverdale) Grand Villa Casino (Burnaby) Hard Rock Casino Vancouver (Coquitlam) Hastings Racecourse & Casino (where the PNE is) Parq Vancouver (Downtown near BC place) River Rock Casino Resort (Richmond) Starlight Casino (Queensborough, New Westminster) I asked and no you can not use the same code at more than one casino. But each person can easily get up to $30 in free play To maximize your guaranteed payout you just watch how much you are winning and then cash out when your total equals that amount example: get 10 of promotional credit when you put in your player card. add up all the amounts you win...say 1.00, 2.00, 0.50, 0.50 then cash out and you will get 4.00 in real money. or add up all your bets and quit when you have bet 10, ignoring the total on the machine. If you cash out before you have spent the promotional amount then the amount it gives you will be less than you have on the machine. you may be able to continue playing the promotional amount but you can not get it out of the machine or use it in another machine. I think you can redeem your 10 in two parts, 5 + 5 Expires April 30, 2020 If anyone finds other codes than these 3, let me know BCL-GIRLSNT BCL-DATENT BCL-NTOUT Here are PDFs of the coupons on a hosting site: https://postimg.cc/gallery/1msjaknng/ If this is not a good way to share them maybe someone can show me how to put PDFs in my post or convert them to something that will show. Good Luck
Vancouver Abraham vortex group meets on the dance floor to a live band!
we stopped attending the Vancouver law of attraction Abraham Hicks Meetup group after hearing Abraham's words saying that, words don't teach. Now just following the Abraham tenet to just hang out with fun fun fun people who are loud. Yes, those are the exact words of Esther in one of the YouTube videos, I think the one that is titled, be irresponsible, on YouTube. So, we've evolved our high flying disc vortex group to get happy at the starlite casino's redbar lounge's live band dance floor in New Westminster, BC, metro Vancouver, Canada. It's free to attend that dance venue. how to find us? You'll see that we are dancing with lots of energy, and lots of fun, in the middle or on the right side of the dance floor, usually. Very easy to spot the group, because we're the ones who are the most energetic, have the biggest smiles, and you'll see that we are the happiest people there. So this is usually on Friday and or Saturday nights. Alternatively, we may be at the Grand Villa casino or the hard Rock casino in Coquitlam. The grand villa casino is in Burnaby, metro Vancouver. Should be stressed that we do not gamble. None of us gamble, except for 1 person who still it's aligned with the slot machines, LOL. In my opinion, smart people don't gamble. I go there only because the best cover bands play at starlight. The redbar lounge has no cover charge. There are free shuttle buses from Vancouver SkyTrain stations.
I'm moving from the Toronto to Vancouver this week to start a new job next week. I have seen some posts regarding the poker scene in Vancouver, but I'm a bit confused still. From my understanding, the two major casinos that offer poker in Vancouver are Grand Villa in Burnaby and The Parq in Vancouver? I'm moving to Burnaby so the Grand Villa seems great location wise. How are the games at these casinos though? Are the 2/5 games any good? How hard is it comparable to Stars? Any other comments on the live cash games in Vancouver? I've been playing deepstack 2/5 at Casino Niagara since August, and I've been breakeven since.
Hey /Vancouver, Here are some events going on for Canada Day. Some may’ve been found in my other threads like “Bands in Town” and “Food Event Threads”, but here it’s all mashed into one and hopefully easily digestible thread. Normally I separate these type of threads by day, but because there is only one Canada Day I’ve separated it by city. Please note if I left out any city (Aldergrove, Abbotsford, Langley, Maple Ridge, and Pitt Meadows) it’s because I’ve deemed you too far away and urge you to come back to civilization. I know there are events happening all around July 1st and spilling into the 2nd/3rd but… this is only for July 1st. Burnaby Canada Day Celebration @ Edmonds Community Centre – FREE
Ideal for the whole family. Activities, face painting, music, arts, and crafts. This runs from 11am-4pm, enough time to check out Swangard.
From 1:30pm to 4:30pm come to Coquitlam and skate! Normally they’re closed for the Holiday but today they’re open. I suck at skating and was made fun of by my last date for trying it, so I’ll never put on skates again.
Celebrate Canada day at a unique location. Be part of a Guinness world record, take selfies, temporary tattoos, yoga, good, and axe throwing. From opening to closing, enjoy your time at Grouse Mountain.
Take a ride on BCER 1225, a restored interurban railcar. The 1225 leaves from Cloverdale Station travelling through the farm lands to Sullivan Station, passing across Highway 10. Each ride is approximately 55 minutes round trip, and includes commentary along the way.
The Robson Street Business Association is doing a huge street party filled with entertainment, music, treats, giveaways, and sales from local businesses. Noteworthy things: Cupcakes @ 2pm, ball hockey tourney at 4pm, and festive jar of bacon @ Earls for 1.50!
My friend is coming from a small town for the week and it's the first time his almost-2 year old son has come to the "big city". I don't have much experience with kids, so what would you suggest they do for fun while in town this week? They will be staying in Burnaby near the Grand Villa casino, so things close to there are preferred (but they will have a car so they can drive elsewhere). Also due to the high levels of smoke, any indoor ideas would be extra appreciated. Thanks!
I recently moved to Burnaby and would like to play some poker, obviously. Are there any tournaments (casino/ home games) running other than the ones on Parq? These start way too early and the structure is horrible. Can't seem to find anything else online. I'd appreciate any information!
Jarrett’s Jobs! (Resumes to [email protected], let me know what’s caught your eye!) Also, Jarrett’s Jobs are going up on their own group, join if you’re interested: https://www.facebook.com/groups/1572653182826933/ Things shaking in the Lower Mainland: Mechanical/Equipment Rental Warehouse- Incredible company for someone with a blend of warehouse background and mechanical skills. It’s a career maker- they’re looking to cross-train as a field mechanic down the road. $25 hourly or higher, and on Annacis Island! General Labour positions in Richmond. Super entry level, no experience required. Must already be living in Canada, be presentable and professional, and able to lift 35 lbs. Only need moderate English communication! Tons of these seasonal positions available. If you’re looking for some seasonal cash or a great first job, this is where you can start! New West’s Online Casino still needs dealers on camera. No customer interaction, and training provided on dealing cards. Full time, $15 hourly, plus huge bonus potential! Dayshift only for now, but send in a resume if you’re interested in other shifts, as the goal is to open it up to an afternoon and night shift down the road! Warehouse positions- Delta has a great position that’s a hybrid driver and warehouse role, starting ASAP! There’s a similar forklift role in Burnaby, but working in a refrigerated warehouse. Wages $16-19 depending on experience and tickets. Send a resume in right away to land an interview! Night Shift Machine Operators! Upcoming positions require a week of training on Dayshift before moving to nights (and making an impressive shift premium). $15-16 hourly for the training week, moving up to $17.50-$18.50 when you’re moved to the nights. Full time hours, overtime, and more. It’s a great company to be working at, and it can easily move from a job into a career. Things shaking in the Fraser Valley: Trades roles! Industrial Electricians, Machinists (Manual), Apprentice and Red Seal Millwrights (4th year or higher) and WeldeFabricators who have worked with Aluminum. Wages vary by position of course, but it’s a very cool, super high end shop that manufactures production equipment for other industries. They even have some shop helpegeneral labour roles for people with crane tickets. General Labour roles- machine operators, packagers, production workers, all needed in Gloucester Industrial. $14-16 hourly depending on the job and shift, with growth room. Own vehicle is required, previous experience isn’t. Must have strong communication skills and be able to lift 30 lbs regularly.
Dine in chinese food restaurant recs for the new west/bby/coq area?
Hi guys, Do you have any recommendations for a chinese restaurant in the New West, Burnaby, or Coquitlam area for me? Going out for a birthday dinner with 6 people and wondering if there is somewhere good we hadn't heard of. Thanks!
The Quickstart Guide to Spectator Sports in Metro Vancouver
The NHL is the highest level of professional ice hockey in North America, and the most prestigious pro league in the world. Its championship trophy is the Stanley Cup.
Vancouver Canucks The most popular sports club in Vancouver. It is also the most expensive. Most games are shown on television, and there's lots of media coverage. Official ticket prices: $65-340
The WHL is a Major Junior hockey league. Along with the OHL and QMJHL, it composes part of the CHL. The CHL, in turn, governs the highest tier of junior hockey. Many WHL players eventually become stars in the NHL. The championship trophy for the WHL is the Ed Chynoweth Cup, and the championship trophy for the CHL is the Memorial Cup.
Vancouver Giants The quality of play is not that far off from pro level. Many stars such as Evander Kane, Milan Lucic, and Gilbert Brulé later found success in the NHL. The Giants won the Ed Chynoweth Cup in 2006, and the Memorial Cup in 2007. Official ticket prices: $19.25-23.50
The BCHL is a Junior A hockey league. Although Junior A is one tier below Major Junior, the BCHL is still considered by many to be amongst the best development leagues in the world. Numerous BCHL players have gone on to become NHL stars including Brett Hull, Stan Smyl, Paul Kariya, Brendan Morrison, and Scott Gomez. The championship trophy for the BCHL is the Fred Page Cup, and the championship trophy for Junior A is the Royal Bank Cup.
Coquitlam Express Formerly the Burnaby Express. While located in Burnaby, they won the Fred Page Cup and Royal Bank Cup in 2006. Notable alumni include Milan Lucic, Andrew Ladd, David Jones, and Brandon Yip. Official ticket prices: $13
Surrey Eagles Formerly the New Westminster Royals. As the Surrey Eagles, they won the Fred Page Cup in 1997, 1998, and 2005; as the New Westminster Royals, they won the Fred Page Cup in 1990. In 2005, the Eagles won the Royal Bank Cup. Notable alumni include Cliff Ronning, Scott Gomez, and Scott Hannon. Official ticket prices: $14
Langley Rivermen Formerly the Chilliwack Chiefs. As the Chlliwack Chiefs, they won the Fred Page Cup in 1995, 2000, and 2002. Notable alumni include Jason Korg, Jeff Tambellini, and Shawn Horcoff. Official ticket prices: $12
The PJHL is a Junior B hockey league with most teams located in the lower mainland. Though the level of play is not as high as the WHL or BCHL, it is still highly competitive. A few PJHL alumni later joined the NHL, including Link Gaetz, Jeff Tambellini, and Brent Seabrook. The PJHL champion competes for the Cyclone Taylor Cup (BC championship) and the Keystone Cup (national Junior B championship).
Aldergrove Kodiaks Won the PJHL championship in 2010. Official ticker prices: $8
Misson City Outlaws Formerly the Hope Icebreakers. Official ticket prices: $8
Port Moody Panthers Formerly the Port Coquitlam Buckaroos. Official ticket prices: $8
Ridge Meadows Flames Won the PJHL championship in 1996 and 1998. Won the Cyclone Taylor Cup in 1983, 1996, and 1998. Won the Keystone Cup in 1996 and 1998. Official ticket prices: $8
Delta Ice Hawks Won the PJHL championship in 2001, 2006, and 2012. Won the Cyclone Taylor Cup in 2006. Official ticket prices: $10
Grandview Steelers Won the PJHL championships and Cyclone Taylor Cup in 2008. Official ticket prices: $10
North Delta Devils Formerly the Queen's Park Pirates. Official ticket prices: unknown
North Vancouver Wolf Pack Formerly the Squamish Wolf Pack. Official ticket prices: unknown
Richmond Sockeyes Won the PJHL championship in 1977-79, 2003-04, 2009, 2011, and 2013. Won the Cyclone Taylor Cup in 2003-04, 2009, 2013. Won the Keystone Cup in 2013. Official ticket prices: $10
The CFL is the highest level of professional Canadian football in North America. While Canadian football is similar to American football, it is different in fundamental ways. Most notably, Canadian football has a longer and narrower field, goal posts are located at the front of the endzone, and there are only 3 downs to gain 10 yards. The CFL is the second most popular sports league in Canada. Its championship trophy is the Grey Cup.
BC Lions The Lions are a long-storied franchise that have won Grey Cups in 1964, 1985, 1994, 2000, 2006, and 2011. Notable Lions have entered the CFL Hall of Fame include Doug Flutie, Joe Kapp, Willie Fleming, and Lui Passaglia. Note: the 102nd Grey Cup will take place at BC Place Stadium on November 30, 2014. Official ticket pricing will be released on Saturday, May 31st at 10:00AM
A national amateur Canadian football league consisting of 19 teams in 6 provinces. Along with Canadian Interuniversity Sport, the CJFL represents the highest level of play for Canadian football. Many CJFL players are eventually signed to the CFL.
Langley Rams Formerly the Surrey Rams and Big Kahuna Rams. Official ticket prices: unknown
MLS is the highest level of professional soccer in the USA and Canada, and participates in the CONCACEF Champions League. While the MLS may not have the same level of talent as the Premier League or Bundesliga, the quality of talent has been gradually increasing for the past 15 years.
Vancouver Whitecaps FC Not to be confused with the franchises of the same name that played in the NASL, the CSL, the USSF, USL Premier Development League, or the W-League. Though the Whitecaps are a new MLS expansion team, they've become immediately popular. This is in part due to international on-field talents such as Young-Pyo Lee, Camilo Sanvezzo, and Pedro Morales. Official ticket prices: $25-150
USL Premier Development League
This is the development league for United Soccer Leagues, and makes up part of the American Soccer Pyramid. While all players are amateur, they are groomed for potential success in MSL. It is the top-level amateur league for soccer in the US, Canada, and Bermuda.
Vancouver Whitecaps FC U-23 Affiliated with the Vancouver Whitecaps. Official ticket prices: free
The NLL is the highest level of pro box lacrosse in North America. Box Lacrosse, which is played in a rink, should not be confused with field lacross, which is (obviously) played on a field. The NLL had a previous franchise called the Ravens which eventually folded. This year, Metro Vancouver has an NLL team again. The NLL's championship trophy is known as the Champion's Cup.
Vancouver Stealth Formerly known as the Albany Attack, San Jose Stealth, and the Washington Stealth, the franchise has newly relocated to Metro Vancouver. However, the Stealth do not play in the City of Vancouver—but play in the Langley Events Center located in the Township of Langley. In 2010, the Stealth were NLL champions. Official ticket prices: $27-55
While the WLA is officially "amateur", the truth is that the quality of play is near-professional. In fact, the majority of WLA players also play in the NLL. The WLA consists of 7 teams located throughout BC, 5 of which are located in Metro Vancouver. The eventual WLA champion competes against the MSL champion for the Mann Cup.
Burnaby Lakers Formerly known as the Richmond Outlaws. Official ticket prices: $10
Coquitlam Adanacs 2001 Mann Cup champions. Official ticket prices: unknown
Langley Thunder Not to be confused with the BCHL team of the same name. This team competes in the same venue as the Vancouver Stealth. Official ticket prices: unknown
Maple Ridge Burrards Formerly located in Vancouver and Surrey. 1945, 1961, 1963, 1964, 1967, 1975, 1977 Mann Cup champions. Official ticket prices: $10
New Westminster Salmonbellies 1915, 1920-25, 1927, 1937, 1958, 1959, 1962, 1965, 1970, 1972, 1976, 1981, 1986, and 1989 Mann Cup champions. Official ticket prices: $10
NWL is a Short-Season A baseball league, and is the lowest level of minor league baseball.
Vancouver Canadians Previously affiliated with the Oakland Athletics, since 2011 the Canadians are now affiliated with the Toronto Blue Jays. The Canadians have won minor league titles for three straight years between 2011-13. Official ticket prices: unknown
Also known as the British Columbia Combative Sports Association. It is the umbrella association for numerous BC boxing clubs including North Burnaby, Contenders, City Boxing, and Sugarrays (amongst others). A few notable professional boxers started from Combsport-affilliated boxing clubs including former IBO world champion Manny Sobral. Combsport is also affiliated with the WBC's amateur program. Combsport organizes a monthly Clash @ The Cascades event in Langley. It also includes numerous amateurs on the Rumble At The Rock pro event that happens annually at the River Rock Casino.
Battlefield Fight League
BFL is a local MMA promotion that holds events in the Metro Vancouver area. The next event, BFL 29, will be held at the Hard Rock Casino in Coquitlam on March 29. Official ticket prices: $50.75-121.75
Canadian Interuniversity Sport is the governing body for the majority of degree-granting universities in Canada. It collectively governs ice hockey, Canadian football, soccer, and other sports run by Canadian university programs. The following universities are affiliates with the CIS:
UBCOfficial ticket prices: $10
TWUOfficial ticket prices: $8-15
NCAA Division 2
An intermediate-level division of competition within the NCAA. Similar to CIS, the NCAA has a greater breadth of universities affiliated with it. The following university is affiliated with NCAA Division 2:
Jarrett’s Jobs! November 28, 2017 Local applicants can e-mail resumes to [email protected] or call 604 689 8687 x266 for details! Non-local applicants are out of luck for these I’m afraid. Power Engineers! Have some 5th class machine operator and some 4th class boiler operatomaintenance positions on the go. Vancouver and Delta locations. $22-$25 hourly with plenty of available overtime! Must have a Class 5 or Class 4 Power Engineering ticket. Millwrights! And Apprentices! 4th year or Red Seal jobs going in Langley County! Manufacturing and production, mostly assembly of some very cool and cutting-edge equipment. $28-34 hourly with a few shift schedules available (5 8s, 4 10s, and 3 12s). Temporary work to start (Steady 40h until March, with possibility for extension based on projects). Welders! C-Level, but must have experience with stainless and aluminum. Largely MIG/GMAW. $26-28 hourly. Need your own wheels. Same shifts available as the Millwright posting. Machine Operators! Production equipment, complete with training! $15 hourly for a week of training, then moving to $17.50, night shift. Transit friendly, great company and a fascinating facility. Entry level, but you need to be comfortable with some lifting up to 35 lbs and a full shift working on your feet. Warehouse! Delta and Burnaby. Cold. Forklifty. Better wages for tickets, experience. $16-19 hourly. All shifts. Fulltime hours. Online Casino (In-person job, must be in Vancouver). Deal cards for an online casino! $15 hourly plus great perks, bonus potential. Steady hours and a super convenient New West location, and interviews happening now!
Jarrett's Jobs! Afternoon shift Manufacturing job in the Langley area. 10h Shifts, Monday to Thursday with a 3 day long weekend! $16 hourly with growth room after probation! Immediate start and Skype interviews available! Online Casino Positions! Game hosting, dealing on camera. Full time hours, no direct client interaction, just a nice easy peaceful card dealing/game running job. New West location, transit friendly, $15 hourly to start with some major bonus potential! Health and Safety Coordinator! Mandatory 3y experience in a manufacturing health and safety role and experience with claims management. $50-55K annually, and an opportunity to really develop a great program for a medium sized local production facility! Deficiency CarpenteHandyman! New home warranty work including drywall, paint, tile, some window and door frame work, and whatever non-electrical and non-plumbing jobs tenants in their new homes request. Part time hours as often as not, 20-30 hours per week. $25 hourly, and mileage between jobs. Richmond Warehouse Positions! Some on Mitchell Island if you’ve run an electric pallet jack, $16 hourly. Some on Airport Island if you’re a ticketed and experienced forklift operator! $18-19 hourly plus bonus potential! Even a couple positions in Burnaby, $15-19 depending on experience, tickets and shift! Also a fantastic upcoming position for a warehouse worker who can handle some mechanical repairs! $20 hourly, with room to grow. Must have experience operating forklifts, and demonstrated repair skills with mechanical equipment on the resume. As ever, if you’re interested, message me here or send a resume my way ([email protected])! Local candidates only, no room to relocate and can’t help with work permits at all.
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